// A-S-M team
// Project: BattleCity
// Created: 19.06.2011
// Last change: 19.06.2011
// Description: landscape object

#pragma once

#include "consts.h"
#include "gobject.h"


class Landscape : GObject
{
public:
	Landscape(CL_String sprite_name, ObjectType type, CL_Pointf location);

	void update(int dt);
};